Augmented Reality Storytelling for Library Orientation

When I was tasked with creating an augmented reality (AR) project for my digital storytelling course, I felt inspired to explore a new (to me, at least) way to do library orientations or tours. It presented the opportunity for me to demonstrate to my colleagues three new ways of providing information to our newest users: 1) using a storytelling format instead of a stream of facts, 2) using video (and video/screen cast mashups) to convey information, and 3) using AR Continue reading Augmented Reality Storytelling for Library Orientation

ED 650: Mobile Services in Academic Libraries

Mobile Services in Academic Libraries: Current Issue Paper 7 It only takes a glance around a public place to see that mobile technology has become ubiquitous. The vast majority of college students have one mobile device or another that they use to connect to the internet. The library edition of the NMC Horizon Report (Johnson, Adams Becker, Estrada, & Freeman, 2015) states that this prevalence of “mobile technology has transformed library patrons’ expectations of when and where they should be Continue reading ED 650: Mobile Services in Academic Libraries

ED 650: Open-Source Software

Open-Source Software: Current Issue Paper 6 Open-source software is software that is licensed for anyone to use, “study, modify, and distribute… free of charge” (Corbly, 2014, p. 66). Both the software and the code behind it is openly shared. Oftentimes, open-source software is developed and improved collaboratively by interested individuals worldwide, typically resulting in a program that is better and more reliable than one would expect from a single developer or team of developers. There are certain open-source software that Continue reading ED 650: Open-Source Software