Participatory Storytelling

The Participatory Storytelling Experience For this unit, my classmates, instructor, and I engaged in a group storytelling endeavor using Twitter. We each contributed additions to the story one tweet at a time, and were therefore given just 132 characters (8 characters were reserved for the official story hashtag). No one could post 2 consecutive tweets. Our instructor provided the initial tweet as a story-starter and off we went! We tweeted open invitations for anyone following us to participate in the Continue reading Participatory Storytelling

Augmented Reality Storytelling for Library Orientation

When I was tasked with creating an augmented reality (AR) project for my digital storytelling course, I felt inspired to explore a new (to me, at least) way to do library orientations or tours. It presented the opportunity for me to demonstrate to my colleagues three new ways of providing information to our newest users: 1) using a storytelling format instead of a stream of facts, 2) using video (and video/screen cast mashups) to convey information, and 3) using AR Continue reading Augmented Reality Storytelling for Library Orientation

ED 650: Open-Source Software

Open-Source Software: Current Issue Paper 6 Open-source software is software that is licensed for anyone to use, “study, modify, and distribute… free of charge” (Corbly, 2014, p. 66). Both the software and the code behind it is openly shared. Oftentimes, open-source software is developed and improved collaboratively by interested individuals worldwide, typically resulting in a program that is better and more reliable than one would expect from a single developer or team of developers. There are certain open-source software that Continue reading ED 650: Open-Source Software